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AI Digital Mirror.
Challenge.
Create a local multiplayer Unreal Engine game based around making a custom accessible controller for a student with physical disabilities.
Action.
We started by creating a rough idea of what our game would be. We talked with our accessibility partner to determain what kind of games he found interesting and fun. We settled on a tank game, with this in mind we started thinking about how we wanted our controller to function. We wanted our controller to almost simulate the real movements an operator of a tank might make, including a large crank wheel, and a lever for movement. With an idea in mind, we moved to talking with our accessibility partner to determine what movement and actions are uncomfortable or not possible for him. From there we made mock ups of how we wanted our controller to function. Using iterative design, we met a few more times with our partner to make changes to the controller to better fit his movement. When we settled on a good layout, we began constructing the controller utilizing scrap wood, arcade buttons and joysticks, and a raspberry pie to control the inputs and transfer those to a usable method for Unreal Engine.
Result.
The result is a game that can be played by our acessibility partner with the same confort that most people feel with a regular controller. We are happy with our result because it makes gaming a more inclusive experience for everyone involved. Something we feel should be more impaortant.

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